Complete Video Tutorials for mastering the all-powerful Editor.
Ultimate Tutorial: Learn to make your own skill games
Love Super Cross tracks? Learn how to make one in the Editor
Custom respawning? There's a tutorial for that. Check it out in the Advanced Checkpoint tutorial
Moving objects outside of the Physics Bubble? Learn about it with the Shogun
Want to make a FPS or Flight-sim? You need to know this stuff
Surgeon Extraordinair, Cannibal Shogun, shows you how operations work in the Evo Editor
Once again, Cannibal Shogun teaches you! Learn about Filters here!
Don't like math? Don't worry, you'll still like Datasources
For events that don't fit our other tutorials, check out this tutorial
Cannibal Shogun shows you how to manipulate objects with object events.
Want to make the bike fly across the world with jet-like force? This tutorial is for you
Learn how to start using triggers with your handy-helper-host Cannibal Shogun
Learn how to open new worlds in the editor in this tutorial all about Physics Joints
Setting up custom collision is a breeze in this tutorial
In this lesson we will look at the forces you can use to manipulate physics objects in game.
The Cannibal shows you how different lights work
Cannibal Shogun shows you how to create good player immersion by using sound sources
Learn how to use tools that affect areas of your track
Shogun shows you how to change the environment settings to fit the theme of your tracks
Change up the landscape of the map to create tracks from the environment
Learn how to use seed buildings to get the right look for your creations
Learn how to change the settings to configure the Editor to your liking
Shogun shows you the ways to group your objects, and reuse your constructs, in Tutorial 10
Learn about the Physics Bubble and how it affects your custom tracks
Cannibal Shogun shows you how to adjust options for the Bike & Rider in this Editor Tutorial
Next we learn about setting up a custom camera in the Evo Editor
In this lesson Mr. Shogun explains how to setup an advanced camera in the Editor
Today we learn about the advanced object properties in the Pro Editor
Cannibal Shogun shows us how to adjust track setting in the Evo Editor.
Our fearless host shows us how to adjust Object Basics and navigate object menus.
Cannibal Shogun walks us through the differences between spline points and checkpoints, and how to use them.
Cannibal Shogun shows us the basics on how to get started with the Trials Evo Editor.
Cannibal Shogun introduces us to the Trials Evolution Editor.